Posts tagged Art

I suck at first-person shooters. There, I said it.

That being the case, I have only a passing knowledge of the Halo universe. Its impact on the gaming industry is obvious, and my two younger brothers are avid fans of the series—but my knowledge pretty much ends there.

Perhaps it was that more than anything that made me jump at the opportunity to review Halo: The Art of Building Worlds. I’ve come to grips with the fact that I’ll never be able to compete with my brothers (or anyone more talented than your average chimpanzee), but why not take a look at what Halo has to offer behind the scenes?

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I have to give Steven Lisberger, Syd Mead, Moebius and the other designers of Tron immense credit. In 1982, before most people had desktops, they imagined a world where people would go live in alternate realities as avatars, and today we find ourselves in a world of Second Life and MMOG’s. The world they imagined—it has happened.”

—Sean Bailey, Producer

It’s been 28 years since the original Tron—the longest awaited sequel in movie history. The filmmakers behind Tron: Legacy have taken advantage of its unique time span to go a little meta on us.

In 1982, Steven Lisberger and his team used mostly practical methods to simulate a digital world for our hero, Kevin Flynn, to explore.

But in the ensuing decades, both real-world computer technology and the world of Tron (The Grid) have evolved exponentially, allowing directorial newcomer Joseph Kosinski and the Tron: Legacy team to go the other way, using CGI to give the digital world a more real and visceral look.

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Normally when I pick up a book about Sci Fi or Fantasy art, I get one of two things: curvaceous women in chain-mail bikinis or 150 pages of spaceships. So for me, Sci-Fi Art Now was quite the find.

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